February 2009


Screen-Space Ambient Occlusion, shortened to SSAO, and awesomely pronounced by Pat as “suh-saow,” is an approach to generating real-time soft shadows using the game’s depth buffer. First hitting the game scene in 2007’s Crysis, you probably didn’t get to see it because, like most gamers, you spent less than $8000 on your PC. The approach is also set to appear in Blizzard’s StarCraft 2 (zergrush kekekekeke). We’ve managed to study the concept, custom fit it to our game needs, and made it faster to run on Xbox360 in our own Vintage Engine. Here’s a video of just the effect:


Coin App would like to thank all those who made it out last night to our little gathering! Special shout-outs to all the groups representing: Rainbow, Big Bang Entertainment, Flashbang, Data Realms, AIPX, Azo, and even some ex-Cheyenne guys. Next time we’ll remember all those we regrettably forgot and all those we intended to invite but whose email we got wrong… (sorry Flashbang)