One of the latest features we’ve been having a blast with in Max Blastronaut is gravity. Originally it was designed as a neat gimmick to give the player something else to play with - anything you toss or shoot around the planet will orbit indefinitely until it hits something. To our pleasant surprise, a bit of emergent gameplay was born! (yes, lame buzzword, but it’s the right one) Incorporating some of the recent updates (health bars, remote bombs, and tossing), you can see an example below: getting enemies to near death, then catching them with a tossed remote bomb… or seeing how many hammers can orbit without hitting the last guy:
Man, it seems dead around here - so dead, you’d think we’re not doing anything. This couldn’t be further from the truth! Some recent accomplishments are -
The Red-Ringed Xbox360 returned from the Microsoft Mothership repaired. It only took about a week! All covered under warranty too, maybe since it was a first-generation unit.
2-player in Max Blastronaut is working. Yes, it is FUN.
www.maxblastronaut.com is ours! There’s nothing there yet, but we just wanted to make sure some squatter in Malaysia didn’t claim it first. We’ll have a huge celebration* when we put something up.
I’ve almost hit 1 billion points in Pacifism on Geometry Wars 2. Well, that will be an accomplishment for me at least.
We’ve done a ton more updates to the game… we’ll have a new video soon!** We don’t want to give away too many secrets or plot twists, so our media updates may not be as frequent.