May 2009


Hi there, loyal readers! We’re going to start a weekly developer diary at Coin App, starting with Max Blastronaut. For those interested in the inner workings of game development, it will probably go a little something like this:

Pat:
I spent a bit of time this week getting the 4-player co-op vehicle mechanic working. We now have a driver (who steers the vehicle and gets to run over bad guys), a front passenger (who aims and fires the vehicle turret), and two rear passengers who hang off the sides of the rover and use bad guys for polo practice. I also worked on improving our melee combat system, improving the combo setup and adding the ability to link regular and strong attacks together for maximum damage.

Dan:
This week I spent most of my time in Photoshop and Illustrator, making diffuse, normal and spec maps for the first boss Max B. will encounter. In addition to that I made a little bit of this and a little bit of that for a new super secret project we got going on here at Coin App…

Panya:
Playing, playing, playing! I spent most of the week refining the game design, making sure all the pieces fit, and planning for the melee system to be a bit more robust than your average beat-em up. More melee animations, more sound effects, and better tuned game values also got in the game.

So if you’ve got interest in the day to day workings at Coin App, check in every Friday to read what we’ve been up to!


We haven’t had a media update in a while, so it’s about that time! We’ve been on the grind getting more features in. Some of the updates are 4-player co-op, new weapons, and just more solid gameplay in general. Head on over to the Games page to see the latest! Add comments, we’d love to hear your honest feedback!


Oh yes, these grunt guys have some serious firepower as backup. It’s not all just punches and kicks… you’ll have to master your weapon skills to take this guy down.