November 2009


Just before Turkey Day, we added a bit of visual polish with depth of field. Most dramatic during cutscenes, depth of field will be used when necessary to add a cinematic feel to shots. We may explore using it during gameplay to exaggerate scale as well.


If you haven’t seen this image before, you’ve missed a huge update! We added 12 new screenshots to the Max Blastronaut website with our latest video, so go check ‘em out. They showcase a bunch of recent features we’ve been staying up all night adding. And yes, batting a guy into space is as fun as it looks!


Here’s an overdue status update of Max Blastronaut… new galaxies, new weapons, new enemies, and generally just a lot more than we’ve shown before! We’re getting real close to a solid game experience. Check out Max Blastronaut’s official website to see a new video and a few new screenshots!


Appropriately nicknamed “The Hummingbird” for its whimsical shape, these refineries have been planted throughout the Dredge galaxy to mine for spacefuel. Their blistering laser beams bore through planets, burning anything in the way. Our hero may be able to use that to his advantage…


The trails from last week’s update can be used for a variety of effects. In this video, the fireworks are just there to show how they’re used to complement the current explosion. When Max blasts into orbit, you can also see it in effect. It can even be used as a melee hit sprite when coupled with a concussion ring. Subtle but sweet!