One of the latest features we’ve been having a blast with in Max Blastronaut is gravity. Originally it was designed as a neat gimmick to give the player something else to play with - anything you toss or shoot around the planet will orbit indefinitely until it hits something. To our pleasant surprise, a bit of emergent gameplay was born! (yes, lame buzzword, but it’s the right one) Incorporating some of the recent updates (health bars, remote bombs, and tossing), you can see an example below: getting enemies to near death, then catching them with a tossed remote bomb… or seeing how many hammers can orbit without hitting the last guy: