What goes around, comes around

One of the latest features we’ve been having a blast with in Max Blastronaut is gravity. Originally it was designed as a neat gimmick to give the player something else to play with - anything you toss or shoot around the planet will orbit indefinitely until it hits something. To our pleasant surprise, a bit of emergent gameplay was born! (yes, lame buzzword, but it’s the right one) Incorporating some of the recent updates (health bars, remote bombs, and tossing), you can see an example below: getting enemies to near death, then catching them with a tossed remote bomb… or seeing how many hammers can orbit without hitting the last guy:




April 28th, 2009 at 11:07 am
Oooh.. This is gonna be good. I can’t wait to play it.
April 28th, 2009 at 12:33 pm
Wow… the game is looking awesome. When can I come out to Arizona and test it???
April 29th, 2009 at 5:43 pm
lookin good so far Mr.P!!
May 19th, 2009 at 3:14 pm
I am looking forward to playing this game. Looks really good!