
Happy Birthday, Jetpacks! Today we’re going back in time, to exactly a year ago. We had just gotten Max’s jetpack animation in game and were testing it out. The radar may have been working at this point also, but we cut it a couple of months later along with the entire Freespace mode. It turned out that making an open-world game is A LOT of work, especially for three developers building the engine at the same time. We chose to cut it early and focus on the fun parts of the game, punching and shooting. Max’s blasters emerge from the jetpack when he needs that extra firepower, and they animate in and out accordingly.



